Sebastian Bilbao visual effects

reel breakdown resume info@sebastianbilbao.com tel: 647.401.4539

SOFTWARE

Maya, Mental Ray, Real Flow, Shake; proficient with Houdini, Massive, and multiple other graphics and management apps.

 

EXPERIENCE

Freelance Visual Effects Projects, Toronto, Canada 3/2009 - Present

Rainmaker Entertainment CG Supervisor (Vantage Point - Changeling) 12/2006 - 1/2009
Supervising match move, Mental Ray, Air, Massive and Maya teams.

Radical Entertainment Technical Art Director - Global Team, Vancouver, Canada 10/2005 - 11/2006
Co-develop and implement Nextgen tools liaising artists and developers.

Blue Sky Studios FX & Materials Technical Director, New York 01/2004 - 09/2005
Robots: Created procedural materials for various sets, props and characters. Implemented smoke and fire effects for a principal character.
Ice Age II: Developed several 3D and 2D fluid effects, working closely with the R&D dept on proprietary software and with RealFlow developers.

Freelance Visual Effects Projects for film and Commercials 09/2001 - 12/2003

Digital Domain , Venice, CA: pre-visualization project employing X-Plane flight sim to capture aircraft motion into Maya for Stealth (Sep-Dec/2003)

Tippett Studios , Berkeley, CA: rigged SyFlex cloth simulations in FX department for Stepford Wives (Jul-Sep/2003)
Miscellaneous Projects , New York: post-production TV commercial animation for clients including Disney, Neutrogena, Tanqueray (Sep/01-Dec/02)

Black Logic New York, New York 3/00 - 9/01
VFX-TD for TV commercials: Cascade, Subway, Zen, Crest, Texas Instruments, Nasdaq, Disney

P.O.P Animation Santa Monica, CA 3/98 - 3/00
Technical Director and Lead Animator for: Armageddon, Disney's One Saturday Morning, HBO's Judgment Day, Disney's Geppetto and various commercials and TV shows

Digital Magic Santa Monica, CA 12/96 - 3/98
3D visual effects for commercials, features and TV shows: Chrysler/Jeep, Armageddon, Species II, Mortal Kombat, Buffy and Star Trek

Duboi Santa Monica, CA 7/97
Various CG effects and opening title/logo sequence for Alien Resurrection.

MediaLab Paris, France 5/97
Designed and modeled a real-time CG character for a NBC promotional campaign using Alias and MediaLab's proprietary software, Clovis

20th Century Fox Los Angeles, CA 8/96
Modeled and animated 20 pre-visualization shots for Alien Resurrection; miniature and motion control data derived from pre-viz files.

Todd AO Digital Images Hollywood, CA 9/96
Numerous full CG shots for a space TV pilot produced by SABAN. Vfx shots for Long Kiss Goodnight.

Moving Pixels Venice, CA 1994-96
Animator for video games and commercials using Alias software. Games published by Interplay, Knowledge Adventure, Disney and MGM.

 

EDUCATION

Art Center College of Design Pasadena, California Bachelor of Science, Product Design 1994.